Tuesday, January 25, 2011

Feature: Regret the past and fear the future: Ars reviews Dead Space 2

Isaac Clarke, the hero of the Dead Space series, began the first game as an engineer sent to rescue a ship that seemed to be having problems. Once there, he tangled with an ungodly strain of mutated humans and the mind of an eldritch relic that had inspired a Scientology-style religion. He escaped that situation with his life, but how much of his mind came with him? Like Ellen Ripley of the Alien films, he's now defined by his experience of fighting something he barely understands.

The second game picks up directly after the first... we think. We see everything through Clarke's eyes, the camera peering over his shoulder. He's an unreliable narrator, forced to make sense of where he is and what he's doing, using the words of people he's not sure he can trust. He sees things that aren't there, and even at the end we're left to ask ourselves what just happened. No matter what you think or believe about what the game shows you, you'll leave it knowing you had one hell of a ride.

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