I had to go back to my notes in order to write a preview of Bethesda's Skyrim after experiencing a gameplay demo by Todd Howard, the game's director. It wasn't that I was bored during the demonstration, or that I don't remember what I saw. The problem was that I was gripped by a need to play the game. When I think back of what I saw of the game, I just have one thought in my head: WANT.
Here's why:
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